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The three ribbon door that is adjacent to the two ribbon door with two identical plates will not trigger the Golems, this door also leads back to Level 4.The three ribbon area inside the eye area is where you will fight Golem President, its door is indicated by the lack of gatekeepers.These areas can provide plenty of loot, usually guarded by two Golems.The three-ribbon token is unobtainable, making passage through three-ribbon doors unsafe. Sometimes, he can appear within the Two-Ribbon area itself, requiring the player to fight Golems. There is a locked door whose key can be found in a three-ribbons room, the door only leads to hostile Golems.Īn undead warrior roaming an early Eye area is holding the token for this area. In the same room, the player may equip a powerful Golem Suit which requires blue crystals for power. After death it can be looted for a large blue encased Crystal, it currently does nothing but this may change. The Golem President can be found and fought here. The spider token is rather easy to find beforehand with a bit of exploration. It's very easy for players entering the 5th level for the first time to open this door without second thought, just to be promptly smacked around by the two golems nearby. The room has a very memorable cauldron fireplace in the middle, and often two or more double-doors. The level starts in a neutral area where a token is not needed until the player finds a fairly large circle-shaped room. What is left written in words that are mostly beyond your comprehension.Īreas are defined by places where you need the appropriate Token to access. A great many of its pages seem to have been torn out in a terrible hurry. Recipes for the transmutation of materials and producing magical effects. Areas are defined by places where you need the appropriate Token to access. This appears to have been an alchemical treatise holding many Slowly recharges over time, but depletes quickly.įully encumbers player when not charged with a blue crystal - regardless of armour maneuvering skill. Required to pass through certain doors without any Golem's coming to life.Įach token is engraved with a different symbol corresponding to identical symbols located on the ground in front of said doors.Ī single blue crystal can be obtained from each defeated Golem. The token adorned with two ribbons is in the possession of an Undead Warrior. Has stunning effect when socketed with a blue crystal. Exanimas exceptional attention to detail and. Exanima Map with location for the Singelplayer/Dungeon. Regenerates a limited amount of Red Health when socketed with a Green Crystal.Īppears in a chest within one of the offices inside the Three Ribbon area. If you ever screw up the LVL 1 puzzle, here is a quick way not to be burned. Build 0.7.1.3 (insider): Added context driven loot and replaced machete with lore sensitive long knife Build 0.7.0 (public): Dungeon layout changed to add cave area. Worn by an undead soldier locked behind a jammed door. An elaborate labyrinth filled with a variety of traps and puzzles constructed as to prevent people from accessing the militia's armory. One set is guaranteed to spawn in various chests, pieces of the set are more likely to spawn in chests beyond eye & ribbon doors. High chances to be of exceptional quality. Wears a complete set of rusted elite plate armour. One possesses the Two Ribbon Token.Įxpert Level A.I. One wears the Magic Mask and is trapped behind a jammed door. Wears a complete set of rusty plate armour.
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Wears random pieces of rusty plate armour.Įxpert Level A.I. from starting off and having absolutely no clue what to do (I spent 10 minutes in the starting room thinking there was some clever physics puzzle I needed to solve rather than just.Map of Level 6 released 0.7.2 Creatures NameĪctivates and attacks player when approaching a room without holding the required token. Other than that, I'm open to suggestions for features people would like to see!Īs a side note - I'm having a blast with this game. I'd also like to add some drawing tools to the map so you can mark off where you've explored (you can mark locations & add notes atm, but I feel like a big red marker would be useful too). The plan is to create them by hand - but that will take some time and I thought I'd share what I have in the meantime. So there's obviously a couple of things missing - namely, I don't have maps for the areas that don't have in-game maps. for the past couple of weeks I've been roaming around getting my ass kicked and creating one big interactive map of all 10 levels, and here's what I've got so far: Exanima Interactive World Map (spoilers) First off, I'm only 50% sorry for the Exanimap name - but I couldn't resist! :D
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