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Dwarf fortress miasma vertical spread limit
Dwarf fortress miasma vertical spread limit





dwarf fortress miasma vertical spread limit

Some people don't like to use what feels like a bug, but quantum stockpiles can help. If you have any waterfalls or pumped areas, turning them off could also help. I would also confine all your animals to walled off pastures or cages and close off unneeded areas to reduce pathfinding slowdowns. Otherwise your population will just keep growing and slow you back down again. Be sure to also reduce your population cap. Not knowing a huge amount about your setup, I would recommend turning off temperature, at least temporarily, to get enough speed to work with. You can also turn off temperature calculations which can speed up the game some.

dwarf fortress miasma vertical spread limit

In this file you can adjust things like the population cap which would let you avoid having too many dwarves in the first place. The important file here is df/data/init/d_init.txt. There are some things you can turn off in configuration files that may help. However changing the structure of your fort with framerates that low is going to be a pain and a half. I find that creature count is my biggest offender, but I don't generally have large amounts of flowing liquid in my forts. Item count can affect it, though number of squares with items in them affects it more. Flowing water for example takes a lot of CPU power. Some of it unfortunately requires pre-action, before your current point.Ī number of things can impact framerate. Most of this advice comes from the wiki page on improving framerate.







Dwarf fortress miasma vertical spread limit